It’s your job to now sneak over to the door, and retrieve the key out of the lock. Irons can't hear you with half his face melted. After roughly a minute of searching, Irons will stagger to the opposite side of the room from where he entered, leaving the key in the door while he washes the wound that Sherry inflicted on him. The aim of the game here isn’t to steal the key from Irons, all you have to do is merely outlast his hunt. In the room at the top of the stairs, you need to hide immediately away from the door you just entered by, and remember to use the left trigger to crouch. Quick, grab the key and scramv The Escape from Chief IronsĪnd now it’s time to run! Retreat all the way back to the main lobby area, and up the stairs. Head round the corner, past the body on the table, and interact with the key to trigger a cutscene. Ahead of you is a typewriter, which you should definitely use now to save your progress. Turn right when Iron’s shadow is ahead of you, and you can open a door. Turn to your right, and there’s a door that Sherry can take, which leads down a corridor, all the way to the lair of Chief Irons. Interact with it, and you’ll find that you need the key to progress any further. Head all the way down the staircase, and Sherry will remark that the large door is the way out of here. Hold down the left trigger to crouch, and Sherry can make it through a child’s play area, and open the door to reach the next room. In this next room, you need to navigate your way through the room, trying to work your way to the door on the right wall. Fun fact: Sherry is the only character in Resident Evil 2 who can climb objects | Hirun Cryer Interact with the draw and pull it out, and Sherry can jump on top of it, climbing all the way to the top of the unit, and dropping through the open window to her right. Head down the corridor and round the corner to your left, and you’ll see a chest of drawers before you. See that exposed section of wall, that’s been covered up with cardboard? You need to interact with it, and use the scissors to cut out the tape holding it up, giving Sherry an escape route out of the room. With the scissors in hand, turn to your right. To complete the puzzle and unlock the scissors in the drawer, you need to have the blocks in the order shown below: The solution to obtain the scissors. Go over to the puzzle on the top of the desk, and you’ll find that you have to place the blocks in the correct order. Flip it over, and you can interact with it to retrieve a wooden block, which is part of a puzzle in the corner of the room. There’s a very creepy stuffed toy that you can examine. When you first get control of Sherry, turn to your left. After you’ve completed the Clock Tower puzzle and retrieved the parking garage key, you’ll be temporarily in control of Sherry Birkin, trying to escape the clutches of Chief Irons. Resident Evil 2 Sherry Birkin WalkthroughĪs we mentioned previously, this section of the game only occurs if you’re playing as Claire Redfield.
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